class SeqAct_UIGivePoints extends SequenceAction;

var() int NumPoints;
DefaultProperties
 {
 	ObjName="Add Points"
        ObjCategory="UnrealInvaders"
 	HandlerName="AddPoints"
 	NumPoints = 0
 	VariableLinks(1)=(ExpectedType=class'SeqVar_Int', LinkDesc="NumPoints", bWriteable=true, PropertyName=NumPoints)
 }